Enabling Time Data Monitor plugin
Aligning the frame rate of data sources and Unreal Engine
Adding a tracking delay to Live Link or Time Correction
<aside> <img src="/icons/warning_red.svg" alt="/icons/warning_red.svg" width="40px" /> WARNING: None of the IBIS (In Body Image Stabilizer) or lens optical stabilizer work with VIVE Mars tracking system, please turn them off before using with VIVE Mars. Image stabilizer artificially eliminates micro jitter on camera body but VIVE Tracker (Rover) still detects this micro jitter. This causes composited footage jitter or impact the accuracy of lens calibration results.
</aside>
In Virtual Production, Unreal Engine can receive multiple sources through Live Link (tracking data) and SDI (video frames) at the same time. These sources would have timing synchronization issues since tracking data usually arrives earlier than video frames. Unreal provides a visualized tool plug-in, Timed Data Monitor, to deal with timing sync. This tutorial would guide you on how to use Timed Data Monitor to align video frames and virtual frames (tracking data).
<aside> <img src="/icons/flash_yellow.svg" alt="/icons/flash_yellow.svg" width="40px" /> IMPORTANT: You would need to enable Timecode and Genlock in order to output render footages that will consistently align with the video sources in post-production.
</aside>