The way studios approach a tracking volume may be different from VR gaming. There will be a lot of objects on the stage like lights and props, and even camera operators can occlude the line of sight between the tracker and Base Stations. Instead of showing a standard way to set up, the purpose of these tutorials is to discuss the constraints and conditions of Base Stations for camera tracking. Understanding these guidelines should help you set up a better tracking environment. Studios should tweak the setup positions according to their intended camera movement and optimize their setup.
Field-of-view (FOV) and range of Base Station 2.0 for Camera Tracking
Occlusion Awareness for Base Stations
Tips for setting up Base Station 2.0
<aside> <img src="/icons/pencil_green.svg" alt="/icons/pencil_green.svg" width="40px" /> NOTE: If you are experiencing connection issues with Base Station 2.0 and need to reset, please refer to Setting up the Base Stations.
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